About
Contact
The best and most straightforward way to reach us is through our forum.
Contact information:
- Phone: +33 3 54 95 86 53
- e-mail: icesl at googlegroups . com
- e-mail: mfx at inria . fr
F.A.Q.
Questions? Look here first.
- I found a bug, have a feature request, or a model that does not print well. Who should I contact?
- Join our forum or contact icesl at googlegroups . com or mfx at inria . fr
- Do you provide examples?
- Yes! IceSL comes with many examples, located in the ‘icesl-models’ folder. On a default install, this folder should be accessible by clicking File → Open assets folder.
- Can I output an STL?
- Yes. Select a mesh export in the top right ‘Service’ menu (see tooltips for details). Keep in mind though that IceSL is best used slicing directly.
- How about MacOS?
- Unfortunately, and as far as we know, there is no support for OpenGL 4.3 under MacOS and this is required to build IceSL. Whenever OpenGL 4.3 becomes available we will work hard to release IceSL on MacOS! In the meanwhile, please use the web version.
- Could the produced G-Code break my printer?
- Despite all the care we take to avoid it, bad things could happen. So yes, be careful, monitor the print, especially the beginning . We’ve never broken a printer, but we are extra careful.
- Text editor?
- IceSL-forge includes a script editor while IceSL-slicer does not. Both however, monitor file changes to the Lua script file and updates the view whenever the script changes.
- Do I need a powerful computer?
- See the system requirements in the download section.
- So if IceSL is free, does that mean I can do whatever I want with it?
- See the license below.
License
Free for research purposes
IceSL is free for research purposes (contact us for all other cases). The full license text is here.
We kindly as you to cite our work and IceSL in your publications (e.g., paper, web page, blog, source code, etc.). If you implement features similar to those introduced in IceSL to your slicer, please also acknowledge IceSL (or the corresponding publication) as the source of inspiration. This is very important for us to get funding and/or support and continue our research.
Staff
Developers | Past developers | Contributors |
---|---|---|
Sylvain Lefebvre1 | Frédéric Claux | Thibault Tricard |
Salim Perchy2 | Cédric Zanni3 | Jimmy Etienne |
Pierre-Alexandre Hugron5 | Nathaniel Seyler4 | Haichuan Song |
Pierre Bedell5 | Jonàs Martínez | |
Jérémie Dumas | ||
Jean Hergel | ||
Samuel Hornus | ||
Noémie Vennin | ||
Denis Salem | ||
Charles Helbing |
1. Creator, lead, coding, support, testing.
2. Coding, plugins, python bindings, support, testing, documentation, localization, website.
3. Rendering and UI code, plugins.
4. UI code, preview plugins, testing tools, python bindings.
5. Additional slicing code, print testing, printer profile management and support.
This work is supported by ERC grant ShapeForge (StG-2012-307877)
Slicecrafter is powered by Emscripten.
IceSL uses ImGUI for UI elements, Clipper for 2D geometry processing, Asio for update notifications, Eigen for some math calulations as well as TinyXML for xml parsing, NanoSVG for svg parsing and STBtruetype for ttf manipulation.
IceSL uses font Cousine-Regular by Steve Matteson under the Apache License v.2 and font Noto Sans CJK by Google Inc. under the SIL Open Font License.